凌空戰鬥三度空間對決 若動作類型的手遊還僅要求「真 3D」,那麼就太小看「最終」的定義了,為了打造出「最終」定義的動作手遊,遊戲中追加「凌空戰鬥」的元素,徹底打破 3D 手遊受限於地面戰鬥的傳統玩法。玩家們不僅可透過技能將對手擊飛,還可躍上空中進行一連串的追擊,直到給予對手「最終」一擊才會中止。這一系列的戰鬥過程,已不是 3D 手遊可達到的境界,當然,我們不反對玩家稱《最終兵器》為「4D 手遊」。
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